To preface this post, I want to share that I am a therapist who hangs out with other therapists who are all big ol' nerds. We have before discussed the benefits of table top or literate roleplay from a therapeutic perspective (typically over our current D&D campaign.) While this is a reflection of my own formative experiences with a literate roleplay group, I was constantly reminded of and inspired by the idea of therapeutic RPGs. Anyway, thank you for reading; this has been such fun to write.
When I was 12 years old, living in southern West
Virginia, I fancied myself a rebel. As an adult, it is easy to recognize the
irony in this; being “rebellious” is perhaps, developmentally, the most normal
and expected thing an adolescent can do at this age. Teenagers define their
identities and social preferences by testing boundaries, asserting their
individuality, creating and resolving conflicts, and grasping for power within
an environment that often renders them powerless. I felt this powerlessness. My
body was changing, my attitudes were changing, and I was burdened with the
complete and utter (albeit misguided) confidence that no one understood me or these changes. I was an outcast, searching
for other outcasts with which to build my social circle.
I
was, however, fortunate to find not only friends, but aesthetic mediums and
activities to reflect my feelings and engage me endlessly. Music was, perhaps,
first and foremost. The passionate commentaries vocalized by the nasal timbre
of the “emo” movement powered me through every heartbreak, bus ride and math
assignment. I picked up a flute in band class, then a guitar on my own volition,
and began to make music. Every vision of what I longed for was mirrored in my
magazine cut-outs and band t-shirts. The pulse of the bass drum welcomed all;
if you were angry or sad or confused—or just hated everything around you, you
were safe in your headphones. You were not alone.
Second
only to music in my search for teenage relief came in the form of literate
fantasy roleplay, an activity introduced to me by my friends from summer camp. Literate
fantasy roleplay, for those who are unfamiliar with the subject, is a type a
free-form roleplay in which you act out chosen or created characters via
writing passages to describe their actions. The only goal, aside from
demonstrating acceptable writing abilities, is to be as creative and
entertaining as possible. When invited to join their online forum, I remember
feeling very special; most of my camp friends were older than me (high
schoolers, even!), and, they were cool,
with exotic collections of comic books and real
punk rock CDs. I accepted their invitation before even understanding entirely
what I was agreeing to.
Sitting
before my family’s old desktop Dell computer, I entered The Realm of Unknown
Fantasy, or, as it came to be known, Trouf. I read about the characters my
friends had created, and was excited to create my own and begin engaging in
this wonderful world which existed only in our words and imaginations. My first
character was Fae, a fairy who was not welcome among the other fairies because
she was different. While I directly identified with Fae in this aspect, I also
wanted Fae to represent those qualities I never felt I possessed, but desired
to: beauty, strength, unconditional kindness, and purpose. Fae was a warrior, a
master sword fighter with long brown hair who was feared by her enemies, yet
loved and cherished by her friends. Fae would willingly put herself in danger
to save the world—Fae actually had the opportunity
to put herself in danger to save the world. Fae mattered. Fae was who I wished
I was.
After
many months of roleplaying Fae, I began to desire something more. Fae was, for
all intents and purposes, flawless. She was good—so good and beautiful and
perfect that I could no longer express myself through her. I missed the angry
energy of my music, the satisfying emotional resonance felt by a whining
electric guitar. Even if she weren’t in a medieval fantasy world, Fae would
never wear a black band T-shirt or draw nasty cartoons of George W. Bush. Thus,
the contrived idea of a twin brother was born, and I ran full speed ahead with
it, introducing him without warning or announcement during one evening session.
Alaster, as I randomly decided he would be called, was initially the exact
opposite of Fae in every imaginable facet. He was cruel, angry and conceited—yet
he had no great strength, no sword fighting-warrior power with which to support
his poor behavior. In many ways he was a farce, a male fairy, nicknamed “Pansy”
by the other characters, who had nothing better to do than sling sarcastic one
liners and complain about every situation he found himself in. Alaster was the
new resonator for my teenage angst, an exaggerated mask I could hide behind
whilst comfortably rehearsing my own defense mechanisms and illustrating how
one can be seemingly worthless, yet still matter in the grand scheme of some story somewhere. He was modeled after my musician idols—thin and pale with
dark hair and garb.
As
our story grew, however, my characters grew, too. Alaster and Fae, who
initially were very cold to one another, recognized the value of forgiveness
and reconciled. Alaster’s confident façade was cracked when confronted with
responsibility and the suffering of others, and he developed humility, as well
as alcoholism. Perfect Fae was forced to make decisions that were not black and
white, such as killing her own father. Alaster memorably fell in love with the
character of another player.
Although
so present in my music, these themes of substance abuse, violence, grief and romantic
love were very much above my head at now13 years old. My characters stumbled
through them, sometimes comically, but only to the extent of which I understood
them—which was, of course, not at all. However, the concepts of stress,
responsibility, courage and teamwork were ones that I was confronted with
daily. Despite the comfortable degree of separation the computer screen
provided, I do believe that writing about these ideas through the eyes of the
characters I identified with helped me to gain experience with them in a safe, controlled
environment. Without the support this provided me, I think my transition from
childhood to adulthood would have been very different.
Aside
from my creative and expressive experiences on our online Trouf forum, I also
found happiness in the social life Trouf provided me. I had a built in friend
group with which to create, laugh and share. We were almost closer than
ordinary friends because we had two shared
worlds in which we existed as allies. We would meet at the local library and
attempt to transcribe our roleplay into literature and draw maps of Trouf’s
many landmarks and territories. While I remember very little work being
accomplished, I do recall extremely satisfying time spent together in our endeavors.
We had Trouf themed parties and I made my friends Trouf mix CDs—even into my
undergraduate years at college, I would find myself picking out a Trouf short
story to send to a friend or read for my own amusement, despite the fact that
we fell away from our Realm during my freshman year of high school. I remember
when I finally realized it was over; it just hit me one day, sitting in the
school building I hated and felt so alienated in, and I excused myself to the
bathroom where I cried.
Today,
as a helping professional, I often work within those afore mentioned themes of substance
abuse, violence, grief, love and stress. I try to create a space in which
clients can find their great power. And great power, of course, is not a sword
or magic—it’s your ability to cope with the things in life that challenge you,
to write your own story and thrive within it. Although I am fulfilled in the
life I now lead, and have become an avid Dungeons and Dragons player (as well
as expanded my musical preferences,) a part of me will always want for The
Realm of Unknown Fantasy.
-Shey
-Shey
Loved it. Also, I love the idea of therapeutic RPGs.
ReplyDeleteDitto. It makes so much sense--I would love to do trauma work through this medium. It would be similar to narrative therapy, but more fun!
DeleteWhat a thoughtful and compassionate way to look back on our misspent youth. :D
ReplyDeleteMISSPENT YOUTH. I still have the NoFX CD you made me, btw
DeleteExcellent. I am glad I could corrupt you.
DeleteI am very much enjoying your adult reflections on TROUF - Rachel, Emma and Shey.
ReplyDelete