Blue
Jay Grass
Creator:
Rachel Parsons
Race:
Nelfkin
Age:
23
Height:
4'2"
Gender:
Female
Codex Crystal: Blue carries one of six crystals created by the gods to protect the realm. The Codex crystal stores any information learned by its user, operating as a sort of super computer. The user can access any information stored in the Codex simply by thinking about it. This crystal was previously worn by Leffi, a human scholar who used it to further her studies.
General
Appearance: Like most nelfkins, Blue has a
somewhat childish appearance. She has a round face with gray eyes
that sometimes appear to change colors. Her hair, which she keeps in
a long braid, is dirty blonde. She is slim but stocky, and stronger
than she looks.
She wears
a cotton blouse and brown trousers with a pair of suspenders, and a
pair of heavy leather boots crafted by her own people. Over this, she
wears a blue coat with a hood, and usually carries a pack as well. On
her belt, she keeps a variety of useful items, such as a dagger and a
flask of alcohol. When she can get it, she fills this flask with
Nelfkin Cheer, a special draught from her home that is known to be
especially potent.
Blue has
very large, pointed ears, as do all nelfkins. Her ears sometimes
move, indicating her emotions. For instance, if she is sad, they
might droop down. If she is intrigued by something, her ears will
sometimes perk up. She is very self-conscious of her ears, which are
larger than elf ears and are often mocked by others. Sometimes she
wears the hood on her coat over them to hide them, particularly if
she is concerned that someone might comment on them.
Personality:
Blue is, foremost, a very practical
person. Having grown up in the Nelfkin Colony, where resources are
scarce, she endeavors to always have some food, drink and money on
her person. Despite this, she has no great love for coin. Most of the
money she earns, she sends back to her mother who still lives in the
colony.
Along with
being very practical, she has a highly analytical mind. She likes to
learn about new things, without much discretion as to subject matter.
She is very good with numbers and languages, and reads voraciously
but seldom has access to books, as they are a rare commodity in the
realm. This aspect of her personality is shared by most nelfkins, as
the race as a whole has a thirst for knowledge.
Despite
her practical nature, she is very sensitive when it comes to matters
of injustice, and once she is angry, it is difficult to calm her back
down. As a nelfkin, she has been mocked or disregarded since her
childhood, and so she has a burning need to prove herself as capable
as anyone else. When she sees others treated poorly, she cannot help
but have great sympathy for them and will go out of her way to help.
When asked for a favor, it is very hard for Blue to say no. She is
quite caring and can at times be insightful about the behavior of
others.
She also
has a sense of humor and enjoys a good prank, but seldom tells the
jokes or plays the pranks herself. She enjoys listening to her
companions' tales, unless it is Sir Gwuryn telling them, who she
finds a bit too crude.
Above all,
Blue is passionate. She is driven by the plight of her people, the
memory of her late father and her firm sense of right and wrong.
Occupation:
Blue is a guide for hire. In return for
monetary compensation, she helps others navigate the realm. As such,
she has traveled the realm a great deal and has visited many cities
and towns. She has committed a large number of maps to memory. Her
ability to absorb and retain information aids her in her work.
Although most nelfkins never leave their colony, the few that do
often have similar lines of work and like to travel, such as Blue's
younger brothers.
Weapon:
Although she can be somewhat volatile at
times, Blue is generally a pacifist. She does not like killing other
sentient beings, if it can be avoided, and so instead of a blade, she
carries a heavy staff. She can weild this staff to great success in a
fight, and is also fairly capable with hand-to-hand combat.
Family:
Her father, Oak Grass, was a guide like
Blue before he died on a journey. He was the one to rediscover the
Reader stone, which he gave to his daughter for safekeeping. Blue's
mother, Flower Grass, still lives in the Nelfkin Colony.
She has
two brothers, Ardan and Bigelow. Ardan is also a guide and spends
most of his time away from the colony, but sends money back to the
colony as well. Bigelow, being the youngest of the three siblings,
spends more time at home, but does journey on his own from time to
time.
Her
uncle's son, Jake Field, lives with Blue's mother. Flower took him in
after his parents were killed. He is about four years old.
Religion/Spirituality:
Like
all nelfkins, Blue is a follower of Jilna, the goddess of luck and
ambition. Some say that Jilna created the nelfkins herself. To the
nelfkins, she is known simply as Jill, as they have a penchant for
shortening names. While Blue follows Jill and occasionally prays to
her, it doesn't have much affect on her day to day life. Nelfkins do
not make sacrifices to Jilna, nor do they have many holidays
associated with her, aside from the first day of summer, which they
call Jill's Day. On this day, nelfkins gather together and celebrate
Jilna with music, dancing and a great feast.
Interpersonal
Relationships: Blue
is fond of the others she is traveling with, for the most part.
Sometimes she is too gruff and can rub people the wrong way, but she
usually means well.
Zi
is
the first member of the party that Blue meets. Blue likes Zi's
kindhearted nature, though she often is frustrated by how naive Zi
can be. She has seen more of the world than Zi, being older and due
to her occupation, and sometimes this makes it difficult for her to
communicate with Zi. Since Zi is an elf from the city of Ar, Blue is
sometimes a bit resentful of the privileges that Zi has had, of which
Blue has very few. However, because she knows that Zi is an
exceptionally good person, this is rarely an issue. She worries that
Zi's innocence makes her vulnerable and is therefor somewhat
protective of the elf.
She
is friendly with Kniles
but not very close to him, though she appreciates his level head and
his devotion to Zi.
She considers Fae
to
be a close friend and also privately thinks that Fae is the best
person she knows, closely followed by Zi. She is also protective of
Fae, especially after learning of Fae's being abandoned as an infant.
She is especially bothered by the way Alaster
talks
to Fae. Despite initially having many problems with Alaster, such as
his prejudice towards others and his grouchy disposition, she is
quite drawn to him and eventually develops strong feelings for him.
While she finds Alaster to often be offensive, she finds him to be an
excellent drinking companion.
Shadow
and
Kael
are
of great interest to Blue, as very little is known about Red Wolf
culture, and so she enjoys talking to Shadow about her people, and
also about her travels.
While
she admires Artemis
for
her skills as a hunter and her sensible attitude, Blue finds Artemis
to be a bit of an enigma. She is somewhat distrustful of Artemis,
simply because she senses that Artemis is somewhat darker than her
companions. Blue has difficulty trusting people who keep secrets.
As for Sir
Gwuryn,
Blue finds him trustworthy in a fight and recognizes that it makes
good sense to have him with the party. However, he is too rude for
her liking, even though she sometimes finds him amusing.
- Rachel
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